Modeling Cloud gaming experience for Massively Multiplayer Online Games (bibtex)
by Eya Dhib, Khaled Boussetta, Nawel Zangar and Nabil Tabbane
Reference:
E. Dhib, K. Boussetta, N. Zangar, N. Tabbane, "Modeling Cloud gaming experience for Massively Multiplayer Online Games", in 13th IEEE Annual Consumer Communications and Networking Conference, CCNC 2016, Las Vegas, NV, USA, January 9-12, 2016, pp. 381–386.
Bibtex Entry:
@InProceedings{Dhib2016,
  author        = {Eya Dhib and Khaled Boussetta and Nawel Zangar and Nabil Tabbane},
  title         = {Modeling Cloud gaming experience for Massively Multiplayer Online Games},
  booktitle     = {13th {IEEE} Annual Consumer Communications and Networking Conference, {CCNC} 2016, Las Vegas, NV, USA, January 9-12, 2016},
  year          = {2016},
  pages         = {381--386},
  doi           = {10.1109/CCNC.2016.7444810},
  l2ti-category = {intc},
  owner         = {Ken},
  timestamp     = {Fri, 08 Apr 2016 13:36:02 +0200},
  url           = {http://dx.doi.org/10.1109/CCNC.2016.7444810},
}
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